Healthcare Analytics
Reporting & Workflow Automation
SQL Server reporting, Crystal Reports, Power BI, SharePoint, and Power Automate workflows designed to reduce manual work and improve access to operational data.
Read case studyTechnology · Games & 3D · Music · Storytelling
I’m Lucien—a creative technologist, artist, developer, educator, and music producer. This is one connected body of work spanning analytics, software, games, film, spatial systems, interactive art, and sound.
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Selected Work
Healthcare Analytics
SQL Server reporting, Crystal Reports, Power BI, SharePoint, and Power Automate workflows designed to reduce manual work and improve access to operational data.
Read case studyMunicipal Systems
Spatial visualization, 3D city modeling, dashboards, and systems modernization supporting planning, communication, and internal decision-making.
Read case studyAAA Games
Principal character ownership, character-team leadership, pipeline R&D, technical troubleshooting, scanned-head workflows, and artist-facing controls.
Read case studyInternal Platforms
Azure functions, React interfaces, APIs, dashboards, and data tools supporting marketplace planning and migration from Salesforce to an internal platform.
Read case studyVR Simulation
Real-time content and pipeline optimization for government and military training simulations, balancing fidelity, performance, and cross-team requirements.
Read case studyCapabilities
SQL Server, T-SQL, Power BI, Crystal Reports, data modeling, operational reporting, and workflow automation.
ArcGIS, CityEngine, spatial visualization, municipal systems, 3D city modeling, and digital-twin-adjacent workflows.
Python, C#, JavaScript, React, Azure, APIs, internal tools, data processing, and Microsoft 365 automation.
Maya, MEL, Python, rigging, character systems, Unity, Unreal, optimization, production tooling, and mentoring.
Role-Specific Résumés
Primary Track
SQL, reporting, BI, data systems, automation, healthcare analytics, and internal platforms.
Spatial Track
GIS, CityEngine, spatial visualization, municipal systems, 3D, dashboards, and digital twins.
Game Track
AAA character production, VR simulation, Unity, Unreal, pipelines, optimization, leadership, and technical mentorship.
Art & Pipeline Track
Character systems, Maya, Python, MEL, real-time engines, artist-facing tools, production pipelines, and performance.
Systems Track
Internal platforms, automation, dashboards, React, Azure, Python, municipal systems, and production workflows.
Music Track
Electronic music, soundtrack scores, Logic Pro, grooveboxes, MIDI performance, independent branding, and label development.
Web Track
React, Python, HTML, CSS, JavaScript, WebGL, GitHub publishing, interactive portfolios, and technical troubleshooting.
About
My career spans AAA game development, feature animation, municipal systems, software engineering, healthcare analytics, VR simulation, education, and music production. The domains changed, but the work remained surprisingly consistent: understand a complicated system, find the friction, and build a clearer path through it.
I work best in focused, remote-friendly environments with clear ownership, thoughtful collaboration, and enough uninterrupted time to solve difficult problems properly.
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