Technology · Games & 3D · Music · Storytelling

I build systems, worlds, and experiences that connect disciplines.

I’m Lucien—a creative technologist, artist, developer, educator, and music producer. This is one connected body of work spanning analytics, software, games, film, spatial systems, interactive art, and sound.

  • One multidisciplinary practice
  • Engineering rigor with an artist’s eye
  • Clear pathways for every kind of visitor
Luc Cote

Live from CareerOS

A career record that stays current.

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Current capability index

Selected Work

One career, several powerful lenses.

Healthcare Analytics

Reporting & Workflow Automation

SQL Server reporting, Crystal Reports, Power BI, SharePoint, and Power Automate workflows designed to reduce manual work and improve access to operational data.

  • SQL Server
  • T-SQL
  • Power BI
  • Automation
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Municipal Systems

City of Casper GIS Modernization

Spatial visualization, 3D city modeling, dashboards, and systems modernization supporting planning, communication, and internal decision-making.

  • ArcGIS
  • CityEngine
  • SQL
  • 3D Visualization
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AAA Games

L.A. Noire Character Pipeline

Principal character ownership, character-team leadership, pipeline R&D, technical troubleshooting, scanned-head workflows, and artist-facing controls.

  • Maya
  • Python
  • MEL
  • Pipeline R&D
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Internal Platforms

Netrush Analytics Platform

Azure functions, React interfaces, APIs, dashboards, and data tools supporting marketplace planning and migration from Salesforce to an internal platform.

  • Azure
  • React
  • C#
  • Power BI
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VR Simulation

Street Smarts VR Training

Real-time content and pipeline optimization for government and military training simulations, balancing fidelity, performance, and cross-team requirements.

  • Unity
  • VR
  • Optimization
  • Mentorship
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Capabilities

Technical range with a consistent throughline.

Analytics Engineering

SQL Server, T-SQL, Power BI, Crystal Reports, data modeling, operational reporting, and workflow automation.

GIS & Spatial Systems

ArcGIS, CityEngine, spatial visualization, municipal systems, 3D city modeling, and digital-twin-adjacent workflows.

Software & Automation

Python, C#, JavaScript, React, Azure, APIs, internal tools, data processing, and Microsoft 365 automation.

Technical Art & Pipelines

Maya, MEL, Python, rigging, character systems, Unity, Unreal, optimization, production tooling, and mentoring.

Role-Specific Résumés

Different doors, same engine room.

Primary Track

Analytics Engineer

SQL, reporting, BI, data systems, automation, healthcare analytics, and internal platforms.

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Spatial Track

GIS / Spatial Data Engineer

GIS, CityEngine, spatial visualization, municipal systems, 3D, dashboards, and digital twins.

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Art & Pipeline Track

Technical Art

Character systems, Maya, Python, MEL, real-time engines, artist-facing tools, production pipelines, and performance.

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Systems Track

Software & Systems

Internal platforms, automation, dashboards, React, Azure, Python, municipal systems, and production workflows.

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Music Track

Music Production

Electronic music, soundtrack scores, Logic Pro, grooveboxes, MIDI performance, independent branding, and label development.

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Web Track

Web Development

React, Python, HTML, CSS, JavaScript, WebGL, GitHub publishing, interactive portfolios, and technical troubleshooting.

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About

I translate between disciplines that often struggle to speak to one another.

My career spans AAA game development, feature animation, municipal systems, software engineering, healthcare analytics, VR simulation, education, and music production. The domains changed, but the work remained surprisingly consistent: understand a complicated system, find the friction, and build a clearer path through it.

I work best in focused, remote-friendly environments with clear ownership, thoughtful collaboration, and enough uninterrupted time to solve difficult problems properly.

Contact

Let’s build something clearer, faster, and more humane.