Simulation & Technical Art

Street Smarts VR Training Simulations

Real-time production and technical mentorship for government and military VR training simulations.

The problem

Training simulations required credible visual fidelity, stable performance, disciplined pipelines, and coordination between technical and artistic concerns.

What I built

Optimized Unity content, technical art workflows, asset preparation practices, and planning support for real-time VR deployment.

My contribution

I supported software R&D, project planning, team mentorship, performance-aware art pipelines, and cross-disciplinary communication.

Tools and technologies

Unity, Maya, Substance Painter, C#, VR production pipelines, real-time optimization.

Outcome

The work improved consistency, fidelity, and real-time readiness while helping artists make better performance decisions during production.