Resume / CV

Lucien Marcel Coté

3D Generalist - Character Artist - Software Developer

Sanford, ME, USA, 04073

(360) 440-5370


SKILLS

● 15 years of industry experience. Looking to get back into a larger scale

production pipeline. Extensive library of software expertise from 3D

development, graphic design, databases, dashboards and documentation.

● Worked in 3D Art and Design, 3D Character Art, 3D Scanning using Lidar and

Photogrammetry, 3D Printing, Project Management, and Programming.

● Autodesk Maya and Adobe Creative Software, Substance Painter, Zbrush, as

well as side projects and personal invested time in Blender, Houdini, and Quixel

Tools including MetaHuman Creator.

● I have worked in Unreal, Unity, and custom engines.

● Experience in Visual Studio, VSCode, Shotgrid, Perforce, Jira

● Lifetime of team leadership skills from leading a team of artists and technicians

for a AAA software title, to running a house painting crew.

● I can speak as an artist, designer, and programmer. I can communicate ideas and

resolve problems within many skill sets, with ease. One of my favorite things is

the ability to translate between the web of teams.


EXPERIENCE

3D Generalist Contractor - Specializing in the Character Pipeline

Vancouver, WA, USA - 2007 - Current


3D Artist at SuperGenius Studio

Portland, Oregon, USE - May 2022 - Current


Character Artist - “L.A. Noire” and “Project WOTO”

Team Bondi/KMMIE - (with Rockstar/Warner Brothers)

Sydney, NSW, AUS – 2009 - 2012

● 3D Character design, modeling, sculpting, rigging, texturing, and finally in-game

implementation and troubleshooting.

● Personally in charge of the main principle character, Cole Phelps, for all of his

outfits, with modeling, sculpting, unwrapping, texturing, and skinning, and

finally testing in game. Also in charge of many of the other principle characters,

as well as a vast majority of npc’s and clothing combinations.

● In charge of team coordination, task creation, character sheets and reference

management, and all major leadership roles for the character team under the

Production Designer.

● Helped build all character art development, character art R&D, and pipeline

improvements moving past the L.A. Noire pipeline.

● Worked with our programmers to tweak shaders and create an interface to give

more point cloud and shader control for our scanned heads, to the artists.

● Autodesk Maya, Autodesk Mudbox, Zbrush, Adobe Photoshop, Adobe Illustrator,

Jira, Bugstar

● MEL, PYTHON


Character Finaler for “Happy Feet Two”

Dr.D (Warner Brothers)

Sydney, NSW, Australia -- 2011

● Technical and animation fixes of principal and background characters using a

proprietary toolset before shots went to final render.

● In charge of rigging, skinning, blend shapes, and using proprietary tools to

make the finishing touches on principal characters before shots went to render.

● Autodesk Maya, Adobe Photoshop

● MEL, PYTHON


Software Developer at Netrush

Vancouver, WA, USA -- December 2017 - October 2019

● Writing tools and software, for Netrush and partners to analyze and plan, using

Amazon marketplace sales data. Used a variety of languages to interact with

Salesforce as well as our own in house platform.

● Creating custom visuals using Salesforce Einstein Analytics, pulling and

combining data from both Azure, and our own server.

● Writing Azure functions and React pages to pull data from our database and

display it on our in house platform.

● Helped move our entire platform from Salesforce to our in house solution as

we became too broad and customized, requiring our own platform.

● Writing API’s, Methods, and custom objects in the back end solutions.

● Writing React, Redux stores, Javascript types and HTML, CSS and Sass for our

front end solutions.

● Azure Data Studio, Salesforce, Einstein Analytics, Apex, Visual Studio, VSCode,

SSMS, Azure Storage, Azure Devops, PowerBI

● C#, React, Redux, JavaScript, Sass, HTML, CSS


Systems Analyst for the City of Casper

Casper, WY, USA – 2015 - 2017

● Web development, dashboards, databases, and project management to help

maintain and improve standards for technology and communication for the City

of Casper, Wyoming.

● Using CityEngine, Esri and ArcGIS to provide 3D models ranging in detail based

on collected city data.

● Project Management - Evaluating and implementing upgrade projects for a

variety of systems throughout the City of Casper

● Design Work - Banners, logos, and overall web design and aesthetic for almost

every online project while employed here.

● SQL Management Studio, Visual Studio, PowerBI, Adobe Creative Cloud,

SharePoint Designer, Autodesk Maya, CityEngine, UNITY Engine

● C#, HTML, JS, JavaScript, SQL


EDUCATION

The Art Institute of Portland -- 2004 - 2007

Bachelor of Science - Game Art and Design